'Gamifying higher education courses to increase students’ engagement and motivation’
School of Business Seminar Room, Level 1, Building 27, UNSW Canberra
Around the globe people spend millions of hours a day playing games. They spend time, learn techniques, follow instructions, and even may spend money in order to play a game which usually has no tangible reward. How can those games make people do that? If we find out how, we might be able to use some of the elements to have a game-like design of course contents. This would increase students’ engagement and motivation in higher education courses. Such utilisation facilitates achieving better course outcomes, and therefore, enhanced contribution to the program objective. This talk explains why games are interesting, what are the common elements of games, and how such elements can be utilised to structure more interactive and engaging course content.
Mehdi Rajabi Asadabadi started his PhD in March 2016 under the supervision of Prof Elizabeth Chang. He has published in journals indexed A and A* in the ABDC journal list such as European Journal of Operational Research and Knowledge Based Systems. His areas of interest include Operations Research, Operations Management, Project Management, Game Theory, and Decision Theory. One of his recent contributions is publishing a new multi criteria decision making method (MCDM), namely the stratified multi criteria decision making method, labelled as SMCDM method.