Adapting games to human mental resources

Current project

Additional projects can be negotiated with SEIT supervisors who work in a related field.

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We also offer research projects for Masters by Research and Master of Philosophy degrees.

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Program Code: 1885

Objectives:

Engaging in a game can be mentally demanding. It is difficult to estimate the long-term impact of mental load of the gaming experience. This project will develop artificial intelligence models to extract cues of cognitive load and use these cues to adjust and adapt a game to maintain and sustain a healthy gaming experience. Cognitive load is defined here as the rate of depletion of mental resources as a player engages and plays a game.

Expected Background Knowledge:

  • Good programming skills
  • Good knowledge of signal and speech processing
  • Ability to learn or good understanding of cognitive psychology

Description of work:

  • A literature review of models for cognitive load
  • A literature review of cognitive load in games
  • Creating an artificial intelligence model to measure indicators for mental resources
  • Creating an artificial intelligence model to integrate the information on mental resources with a gaming environment
  • Testing the system.

Contact:

Prof Hussein Abbass h.abbass@adfa.edu.au